I did some more programming on the shop system. Now the player can activly spend credits he/she collected while playing.
Overview:
Overview:
- Basic shot can be upgraded up to Tier 5 Lv 5 (maxed)
- Homing missiles can be unlocked by buying the first upgrade
- Homing missles can be upgraded up to Tier 5 Lv 5 (maxed)
- All previous upgrades will be saved in the savefile
- All previous upgrades will effect the player (damage + amount of shots)
- Both currencys are integrated, so in higher tier upgrades rare credits are needed too
Other updates:
- Rockets will retarget if the previous target was destroyed
- Rocket lifetime is currently 3seconds, maybe i decrease the time,
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