Monday, December 14, 2015

Galactic Girls - Coding Update

Started to work on the ingame GUI, the problem is, where to place what, to not being in the way.
The maybe biggest problem will be, where to place the consumable on the screen.

I thought about using a slider, so the player can slide away the consumables bar, if it's in the way. Difficult is, if it's not present the player could forget to use them.

Next step i done is intergrating a health bar.The idea is to start with 1 health and you can upgrade it 4 times, so you would have max 5 health. Every hit will reduce health by 1. I could go higher with upgrades, like maybe 10. Depends on the hardness of the game i think. But 5 health in totoal seems to be valid for now.

A Game Over window showing the results is also important now. Show will be score, collected credits and cashcredits. Also i look up for a formular to get coins from score too. But this will only come in place, if the player has finished the round.

Changes i did:
  • particle systems for the coins for better visibility
  • magnet power starts at 0 so the coins will just go left (can be upgraded later in shop)
  • Healthbar works, only the amount of health bought will be shown at gamestart. and will be deducted once got hit, and show an empty container.
  • The GameOverScreen is there already but, need the score and coin stuff to be visible and calculate the coins into it from score.
That's it for today.

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