Yesterday i was reprogramming the wavemanager which handles all waves to spawn enemys.
The old system was working pretty fine, but the problem was, the enemys only got one path in a wave. With the new system i can handle unlimited different waves i predesign before and populate them in any way i want.
Here are some screenshots how it looks:
The old system was working pretty fine, but the problem was, the enemys only got one path in a wave. With the new system i can handle unlimited different waves i predesign before and populate them in any way i want.
Here are some screenshots how it looks:
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